Call of Duty: Black Ops II PC Updates
February 26, 2013 Update for Multiplayer
- Fix for increased upload packets related to voice chat for some players
February 22, 2013 Update for Multiplayer
- Improvements to the Matchmaking System.
- Replaced ping bars with ping numbers.
- Players can set maximum ping in the matchmaking search preferences.
February 20, 2013 Update for Multiplayer and Zombies
- Feature Improvements
- Party Members now appear on the mini map as purple when colorblind assist is turned on.
- Added hint text tool tips for map voter buttons.
- Multiplayer Issues Addressed
- Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
- Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.
- Players will no longer fly into the air when knife lunging other players on certain types of inclines.
- Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
- Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
- Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
- Resolved an issue with dog spawns in Slums.
- Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
- Fixed an issue where the player may not die by the train running over them in Express.
- Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.
- Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
- Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
- Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
- Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
- Resolved an issue with care packages bouncing unusually high.
- Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
- Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
- Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
- Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
- Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
- Addressed an issue with the wrong map appearing in theater lobbies.
- Fixed the team filter in highlight reels for FFA games.
- Fixed issues with the clicking on multiple items while in the Combat Record.
- Addressed issue with not being able to use select fire when having select fire on the same weapon in another class.
- Fixed an issue with the scroll bar in the Calling Cards Menu.
- Gameplay Balancing
- Adjusted the red flash damage indicator when using the Toughness Perk.
- Reduced Guardian damage in Hardcore modes.
- Zombies Issues Addressed
- Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
- Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
- Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
- Addressed several locations where players can survive a landing in unplayable space.
- Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
- Addressed an issue with taking screenshots in Theater mode
- Addressed issues with the Buildables system
- Addressed issues where players would say the wrong dialogue
January 31, 2013 Update for Multiplayer and Zombies
- MP New Features & Feature Improvements:
- Added support for Live Streaming in all Public Match playlists.
- Added League Best from Season 1 to Player Card.
- If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
- Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
- Added 2 new pages to the Combat Record (the Combat Summary and Medals).
- Implemented sorting of Medals in the After Action Report.
- Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
- Added a “Go to Top” button for the League Leaderboard.
- Improved controls for the Hellstorm Missile scorestreak.
- MP Issues Addressed:
- The permanent unlock token text no longer overlaps the normal unlock token text when the player has permanent unlocks available but no normal unlocks available.
- Fix for multiples of the same attachment being allowed on a weapon.
- Fix for spawn trapping issue on Hijacked Domination.
- Added SFX when highlighting medals with the mouse on the After Action Report.
- Fix for missing SFX in options menus.
- Button binds will no longer appear in usernames.
- Fix for crossbow stats keeping.
- Improvements to render clip to resolve sync issues.
Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”
- Addressed an issue where the UAV would not trigger if called in while aiming down sight.
- Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
- Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
- Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
- Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
- Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
- Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
- Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
- Improved turret tracking to eliminate false positives when checking line of sight.
- Turrets now have smoother tracking when targeting players.
- Improved bot pathing on multiple maps.
- Current League Info is now getting updated properly in the Player Identity.
- Manual sorting on League Teams removed as the results are now returned correctly.
- Addressed multiple UI issues.
- Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
- Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
- Fixed UI errors when linking Live Stream.
- Score and points are no longer awarded if a player destroys their own turret in Hardcore.
- Addressed an issue where players were able to plant numerous Assault Shields.
- Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
- Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
- Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
- Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
- A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
- Various minor map fixes were made across multiple maps.
- Fix for mini-map not appearing when calling in a score streak earned in a previous round.
MP Gameplay Balancing:
- Scorestreaks:
- Death Machine: 3 hit kill range increased.
- Dragonfire: health increased, gun spread reduced.
- AGR: ground speed increased, reduced machine gun close range damage.
- Warthog: reduced missile delay.
- Lodestar: reduced missile speed and AOE radius.
- Swarm: drone re-spawn delay increased.
- Perks:
- Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.
- Equipment:
- Trophy System: increased range.
- SMGs:
- All + Silencers: reduced range.
- Assault Rifles:
- All: reduced idle sway.
- M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
- Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
- SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.
- SWAT-556: Penetration increased from medium to large, reduced burst delay.
- MTAR: increased 3-hit kill range.
- SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
- FAL OSW + Select Fire: increased recoil.
- FAL OSW: increased hip spread.
- LMGs:
- All: ADS in and out time reduced.
- Shotguns:
- SRM1216: slightly increased short range damage.
- Pistols:
- Executioner: increased medium range damage.
- ZOMBIES:
- Players are no longer able to have an infinite Turbine.
- Players can no longer break zombie pathing and avoid attacks in Nuketown.
- Players can no longer stand in Quick Revives location and remain safe in Town.
- Players can no longer knife jump to unreachable locations in the barn.
- Players can no longer use the Jet Gun to get on top of the bank vault door.
- Fix for issue where zombies will not spawn if a player stands where the quick revive machine spawns after a player hot joins a Solo match.
- Improvements to Screecher and Zombie pathing outside of the Town.
- Zombies no longer have trouble pathing through the in Diner if the player plants the Riot Shield near the edge of the hatch.
- Zombies no longer have difficulty attacking the player if they are spinning while looking at the ground.
- Zombies no longer have trouble pathing to players crouching in corners.
- Zombies now path correctly to players that have planted a zombie shield in the corners of the tunnel.
- Zombies are now able to hit players crouching near the warehouse by the power station.
- Zombies will now properly path towards players that have planted zombie shields.
- Zombies are now able to path to players standing on the railings in Farm.
- Zombies are now able to path to players standing near the Power Switch.
- Zombies are now able to path to players standing near barrels in the Warehouse.
- Zombies are now able to path to players standing near the edge in the Warehouse.
December 14, 2012 Update for Singleplayer, Multiplayer, and Zombies
- Global Changes:
- Improved loadtimes when using AMD hardware
- Fix for issues when binding mousewheel to fire
- Using arrow keys to adjust Mouse sensitivity will increment the value by .01
- Fix for some instances of "Error quit was not requested in the main thread"
- Fix for issues with 16:10 displays
- Fix for TXAA not disabling when an unsupported card is detected
- Improvements to ambient occlusion
- Increased Friends list limit to 300
- Joinable friends now sort to the top of the friends list
- Users now have the ability to unlink youtube accounts.
- Added SFX to sliders in options menu
- Fix for knife lunge not working when a gamepad is connected
- Improved film rendering stability and made progression bar more accurate while rendering a film.
- Improved audio/rumble responsiveness when hitting enemies with gunfire.
- Fix for issues with changing the gamepad Button Layout in theater
- Fix for Party host receiving infinite "Reconnecting to Party" message when clicking on "Bring Party" in a post-match lobby.
- Campaign Changes:
- Fix for crash that could occur during credits
- Fix for freeze when unlocking Death From Above achievement
- Multiplayer Changes:
- Matchmaking improvements
- Added Hardcore Kill Confirmed playlist to the Hardcore category
- Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
- Fix for incorrectly being able to purchase an 11th Create a Class slot
- Collision and clipping fixes on all maps
- Fixed a number of new UI error messages reported by users.
- Improved CoDTV sort filters for browsing content
- Players can now render films in addition to clips
- Removed incorrect SFX for placing from party games
- Fixes for issues with codtv images not loading in
- Bots no longer count towards the party size limit in Custom Games
- Added the ability to "View League Teams" from any player's Playercard.
- Added the ability to “View Playercard” from League solo leaderboards.
- Map exploit fixes in Meltdown
- Fixes for errors on Express when the train arrives
- “Drop Shot” medal is no longer awarded after standing back up.
- Fix for escort drone cuing incorrect audio
- Added voice chat volume controls
- CoDTV video playback improvemnts
- Fixes for out of sync audio issues in rendered videos
- Fixes for rendered clips showing the wrong length on youtube
- Fixes with "Hacked" items not targeting the correct team
- Shadows seen through sniper scopes now render more correctly.
- Fix for Hijacked minimap displaying incorrectly
- Fix for some equipment not being destructible by Friendly Fire in Hardcore mode
- Fix for final killcams not displaying properly if it is an "Assisted Suicide" kill.
- Fix for Bomb Defuser Challenge not progressing properly
- Fix for Hero Medal not appearing in game at the correct time.
- Fix for XP bar in League Play not displaying correctly
- Fix for teams being kicked from league play when matched against a previously played team
- Fix for crash when getting disconnected while viewing the like/dislike menu of a screenshot
- Fix for partial loss of functionality when theater is started while a party member is in emblem editor
- Fix for Arch Nemesis challenge unlocking incorrectly
- Addressed issues which prevented some master challenges from being completed.
- Fix for friends list showing the wrong rank icon for players
- Fix for Escort Drones spawning under the map
- Added a fail-safe to prevent spawn trapping in CTF.
- Fix for floating corpse models on some maps
- Players can now copy a custom class to the extra prestige slot.
- Improved overall communication of Double XP when enabled.
- AAR better communicates how much XP was earned in each match.
- Fix for issues with having Assault Shield and no secondary weapon
- Thermal vision overlay no longer appears using the VTOL glitch.
- Fix for players not being able to capture their own Care Packages when using the Black Hat PDA in FFA
- Fix for Camera Marker slide bar not functioning correctly
- EMP grenades no longer affect the CODcaster HUD.
- Fix for SFX that plays when player gets in the top 3 in FFA
- Increased sight checks on turrets to improve spawning algorithms.
- Multi-team games no longer count as a tie if an entire team quits.
- Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
- Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.
- Precision challenge “Wet Work” will now unlock with 10 kills.
- The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
- Players that help with the “Synchronized Attack” challenge now get credit for it.
- Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
- Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant”.
- Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
- The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
- Players can no longer get on top of the shrubs in Nuketown 2025.
- Kills from the explosion on the explosive crossbow bolt now count towards challenges.
- Clan tag is no longer locked immediately after prestige.
- Fixed an area in Express where K9 Unit dogs could get stuck.
- Party Privacy count no longer affects how many bots will spawn in Combat Training.
- Players can no longer stand on invisible collision in Carrier.
MP Gameplay Balancing:
The following is a list of numerous gameplay balancing tweaks that were made after thorough review of statistical data from player usage of weapons, equipment, perks and scorestreaks since launch.
- Scorestreaks:
- UAV: cost increased from 350 to 425.
- Lightning Strike: added 750ms delay
- Equipment/Grenades:
- Bouncing Betty: increased the grace period between trigger and activation by 200ms.
- Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
- Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
- SMGs:
- All: increased hip fire recoil.
- All: increased max hip fire spread from 4.75 to 5.
- All: reduced bullet penetration.
- MSMC: increased recoil slightly.
- PDW-57: increased recoil slightly.
- Assault Rifles:
- All: reduced idle sway for more reliable long-range aiming.
- M8A1: reduced lethal range of 3-hit kills from 250 to 50 inches.
- M8A1 + Select Fire: increased recoil.
- FAL OSW + Select Fire: increased recoil.
- SWAT-556 + Select Fire: increased recoil.
- Sniper Rifles:
- All: increased hip fire spread.
- All + Laser Sight: increased hip fire spread.
- XPR-50: increased recoil slightly.
- Shotguns:
- R870: reduced one-hit kill range by 45 inches.
- Pistols:
- B23R: reduced headshot multiplier from 1.4 to 1.
- KAP-40: reduced headshot multiplier from 1.4 to 1
- Zombies Changes:
- Fix for Reviving text remains on screen during scoreboard after game ends
- Fix for Mystery Box beacon disappearing after host migration
- Fixes for players getting inside of or clipping into objects in all ZM maps
- Improved zombie AI pathing in all maps
- Fixes for players falling outside of the map for all maps
- Players will now take damage while holding buildable parts
- Fixes for issues obtaining the Jet Gun
- Removed debug text that sometimes appears after host migration
- "You Have No Power Over Me" achievement is now awarded at the correct time
- Fix for infinite loading screen when uploading short clips
- Fix for errors that may occur when viewing long clips
- Fixes for Green flashes appearing when exiting Nuketown Zombies
- Dead players can now text chat with living players
- Added voice chat volume controls
- Fix for players having unbreakable zombie shield
- Fix for issues with multiple players buying the same door
- Fix for incorrect character audio while holding breath with sniper scopes
- Fix for rare issue with players getting stuck in custom game lobby
- Fix for players getting permanent perks
- Fix for persistent upgrades never going away.
- Fix for players not dying when falling from extreme distances after purchasing juggernog in survival modes
November 21, 2012 Update for Singleplayer, Multiplayer, and Zombies
- Max FOV increased to 90
- Fix: Horse falling through the world in Afghanistan when playing on some CPUs with 4 or more cores
- Fix: RC-XD and the AGR sinking into the map in MP when playing on some CPUs with 4 or more cores
- General performance improvements in SP, MP, and ZM for CPUs with 4 or more cores
- Fix: crash when a 7th player tries to join a 6 player league lobby
- Improved dedicated server matchmaking
- Fix: some cases of "Connection Interrupted" in MP while loading into a match
November 16, 2012 Update for Multiplayer and Zombies
- Server connectivity improvements
- Fix for transmission errors during League Play
- Fix: crashing when running with no Audio device
- Fix: error when going into the sound options menu with no sound device
- Make sure laptops with both integrated and Nvidia GPUs always switch to the Nvidia GPU. This will fix bad performance, ability to join matches, and possible crashes
- Multi GPU performance improvements
- Livestreaming improvements
- Fixed freeze if the player tries to change graphics options after rendering a movie or live streaming
- Speed up going into Options menu in some cases
- Fix: Various additional errors, crashes, and other compatibility issues